![]() This, I would quickly learn, was my favorite way to get from one rooftop to another. We also had a fellow skatebird introduce us to what landing on a fan does to our character, which quite simply launches them into the sky like Buzz Lightyear after introducing himself to Woody and the gang. With another objective, players had to transfer from one ramp to another. During one task, skaters had to shred around collecting toolboxes so the birds could implement a filtration system. I saw two examples of what the story mode might look like. Another added dynamic to this demo compared to the last is the beginning of what the developers refer to as the actual story. Tricks looked better than ever, and things just felt more natural - or as natural as controlling a bird on a skateboard can feel. The bird had apparent weight to it, which was not something I necessarily noticed in my previous playthrough. Skatebird‘s gameplay and controls also felt more refined. There was a connecting ledge that made it easy for players to go from one area to another. As mentioned above, it was connected by different beams and power lines. Most impressive was that this level was not only one rooftop. Stalls were also easy to execute on the ledges and were the perfect break during a long combo to collect your bearings. This level was prime for stringing together different grinds and combos. I mean, really? Where else would a bird choose to skate? Nevertheless, to design a skatepark across several rooftops with connecting powerlines, kickers, quarter pipes, and ledges to skate is genius. Maybe that’s the retired skateboarder in me, or maybe it was the way this level was intentionally crafted. Skatebird‘s second level felt like I was at one of those old concrete skateparks. It was awesome, but only the beginning, as I came to see in this latest demo. In the alpha, users could push and kick their way around a bedroom littered with old Thrasher skate magazines, soft drink cups, and everything in between. The first and most noticeable change in this version of Skatebird is the environment. Skatebirding (On Rooftops) Is NOT A Crime Here’s what I liked and disliked after my week spent with Skatebird. This is close to what we’ll be launching.Īt the latest Steam festival, which ran from February 3 to February 9, folks had the opportunity to play an almost-finished version of the game, in addition to its second level. Different level, a year’s worth of control refinements, the actual story, etc etc. ![]() It’s a very, very different demo from what we had up before. Here is what Skatebird‘s developers posted on Steam before the event. And as you would expect, a lot has changed. ![]() Until now… Skatebird PreviewĮight months have passed since I last had the opportunity to play Skatebird. ![]() I would have played the demo more, but then the festival ended, and so too did my time with the game. It was only a small glimpse at what this unique skateboarding video game would be in the future, but I left my hands-on time with that demo excited. I wrote my first Skatebird preview back in June during the summer Steam Game Festival. ![]()
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