Know when to avoid combat and when not to - if your party is weak, take paths that avoid combat. Running is valuable, you have to know your limits.īe overzealous with usable items, you'll have them pouring out of your ears near the end. So if you're going on a broken blue path on the way to a fight, you will have to engage in two separate fights. This, of course, does NOT include the destination you are on the way to. Broken blue line means that you will fight something along that road, and solid yellow lines mean that you will not fight anything along that road. When on a map, there are two different kind of roads - a solid, yellow line, and a broken, blue line. Higher loathing makes the game harder, and I suspect is the equivalent of like a "torchless" run in DD1, where people will do it specifically to amp up the difficulty. It gets moved up to rank 3 every time you hit an Inn, and certain events specifically say they reduce Loathing. Inns - Items can be used at inns to reduce stress. Positive Relationships - as mentioned above, having a positive relationship means your characters in relationships will, among other things, soothe one another. If they don't offer an opinion, they will not have stress gain. Going against what they think will result in +1 stress to that character. Going with what they think will result in -1 stress to that character. The Man at Arms is not bad, either - level 2 of Bolster can both remove the debuff that gives you stress every turn, it has a 50% chance to reduce 1 stress to each member of your party, and has no cooldown.Īt forks in the road - each character can potentially have a suggestion of where they think the right direction to go is. It has a 3 turn cooldown, but this in addition to the resist effects it gives to your entire party make it great. The Plague Doctor is a great stress healer - I would suggest with your very first mastery point you get at the Inn to give your Plague Doctor a mastery of Ounce of Prevention - this makes Ounce of Prevention heal 1 stress of your entire party every time it's used. So now we'll get into the big one, which is stress management: So with that being said, stress management is very different than Darkest Dungeon 2 - you can't just leave a character alone for a week or two and never bring them to combat. The only potential downside I've seen is that sometimes a character will gain a stress when a character they have a good relationship takes a hit as well. Once your characters have good relationships, they will do all sorts of things - they will soothe your other party members (reducing stress), heal them, assist them in attacks, and sometimes take hits for them. Lower is always better and you want to try your damndest to keep it at 3 or less for as long as you can. In Darkest Dungeon 2, stress is a much more sliding scale. In DD1 stress didn't really mean anything until you hit 100, and then didn't really do anything again until you got down to either 0 (removed the affliction) or 200 (and they had a heart attack). Stress management, additionally, is actually way more important in this game than it is in the first game. Your party all having good relationships is one of the strongest things you can have in the game at this point. If you can recover from this, the stress management is very nice, as it allows you to start building your relationships again. etc.Īt 10 stress your character resets their stress down to 0, loses relationship points, and a big chunk of health. The reactions your party members have to the actions of other party members are based on their current stress level.Īt 0-3 stress, they will pretty much universally have positive reactions to the actions of your other party members when they do react (as far as I can tell the reaction is random)Ībove this, they will start to have more negative reactions at greater frequency to things like kill stealing, healing someone else, buffing someone else, etc. Let's start with the big one, relationship management: I was able to beat the game (in its current state) on my 3rd try, and got very close on my 2nd, using a lot of these tactics: So I wanted to take the opportunity to give people some tips. I'm reading a lot of posts, comments, talking about the soul crushing, overwhelming difficulty of Darkest Dungeon 2 - and, frankly, it feels much more dealing with people not understanding the systems and how to manage them - the game actually, by contrast, feels very easy once you get your head wrapped around some of the systems.
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