She was supposed to go when you returned to the mine, but the script only checked for this at one journal level, instead of any level above. If you have, when the main quest is over, simply return to Ebonheart, open your console, click on Dausaniel, and type DISABLE. If you have not downloaded this before, use the new ESP file. This has now been updated to correct a script error with Dausaniel. See over at my DeviantArt account for screen shots. But watch out for the guards! The plug-in also has a sapphire arrow, mace and staff, plus a silverware cup with a sapphire and a ring. Get an endless supply of sapphires for selling or making potions. Go on a 10 part main quest, plus 6 side-line mini quests as well. After an egg mine failed to pan out, House Redoran went looking for sources of water, what with talk of expansion at Bal Isra, and after it was found from the old egg mine, sapphires were discovered too. Also, each main area has a “boss” or goal, which will activate a teleporter to the area.īetween Bal Isra & Maar Gan, is a sapphire mine with a water pumping windmill. This time there are 2 new creatures as well, plus the return of the mummy from Scary Ruin. Like the first 4 Inner Depths plug-ins, you head off underground, choosing different routes through varying zones. Now available at DeviantArt, because this is my biggest plug-in in terms of file size yet, and I didn’t want to use up too much more space at Beagle. It should be “Sound”, not “Sounds.” Simply extract the sub directory in the RAR file to your Sound directory under Data Files, where you installed Morrowind.(3.62 MB) Please note that there is a spelling mistake in the directory for the sound effects. This one’s a bit shorter than my other stuff, but it’s only at one location.ĭownload it from DeviantArt at the moment, and see better pictures there as well. Find new items as well, and take part in 3 side quests. Strange things have been happening there, with walking mummies, shadows and dark skeletons with glowing eye sockets. Head north-west from the Ahemmusa Camp, to find the haunted Dwemer ruin of Mzelch. I’ll also mention Oblivion plug-ins here as well, if you’re interested.Just check out the contact page to send me mail. DeviantArt’s a pain in the bum now, and it asks you to join to download stuff, so if you prefer, I’m still fairly happy to send you any of my plug-ins to your personal e-mail address.So, if you see some of my stuff included with that, I’ve been asked. I’d also like to mention that I have given permission for a few of my plug-ins to be merged in with the Solstheim Overhaul Pack Project. If you could let me know you’ve also uploaded them elsewhere, that would be good too. It would also be recommended to include a link to this page, so that potential users can check if anything’s been patched. If you wish to upload my plug-ins to other Morrowind related sites, you may do so, so long as the archives aren’t changed. All my plug-ins are also available there: If you want to see better pics, head on over to deviantArt. I’m now going to have my Morrowind mods at the top of this page for you to download! Click on each picture to see it larger. All the ones I use, what I think of them, and what they’re about. On this page, I’ll be looking at various plug-ins / mods for Morrowind. I can still send you plug-ins via e-mail if you really want. Please contact me now via my Lavabit e-mail address to ensure you get a reply. You can now get to my new address, which is right here for this page. If you wish to download anything I have on offer, please do so now, and save any pages for your own personal reference. MY PAGE HERE AT BEAGLE IS NOW GOING! Due to changes with my ISP, they will no longer be hosting any more sites beyond the 28th of August, 2021.
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